This book demystifies Scratch programming through a variety of projects. The book assumes that you have no programming experience on page one, but by the last page you will be ready to teach other people how to use Scratch.
The projects start with the simpler concepts – choreographing a birthday card and get progressively more complicated in programming concepts and design. You will learn how to make multiple-scene stories, think through the logic of a fast paced arcade game of Breakout, interact with a snarky fortune teller, and more. If you want to know the “why” behind the game, animation, or story’s programming concepts, then this book is for you.
You will receive a balanced introduction to Scratch and universal programming concepts as you create digital stores, animations, and games. With a firm grasp on the fundamentals, you’ll be ready to take on more advanced topics and projects.
- Packed with screenshots and step-by-step instructions for each exercise to accommodate multiple learning styles and paces
- Learn how to use the new Scratch 2.0 interface to create games, animations, and digital stories.
- Provides a variety of hands-on projects that gets you learning by doing – there’s projects for all age and experience levels
- Learn universal computer programming basics – no previous programming knowledge required
Get Scratch 2.0 book updates, tips, and news.